I don't think designers should look at their clients as bags of money, but as human beings who need assistance in a particular case.

Starting a Successful Life – Phase I: Manage your time

Posted: February 24th, 2010 | Author: | Filed under: Management | Tags: , , | 27 Comments »

To be honest, I didn’t use to manage my time efficiently. “But” when I did, I really performed better, multitask efficiently and enjoy the entertainment.

How did I start managing my time?

I’ll start by thanking Dr. Atef Al-Najjar who enlightened me with his steps to success. The story started by following the ”Steps for Success”  when I was Junior student at KFUPM (2005)..  Actually, it is the whole story.

You really need to write down a schedule for your self on paper (computers/iphone might work if you are a tech person who cannot imagine his life without iphones or computers), don’t just memorize it. You still have to look at it every morning. Think of it as your manager and these time slots as your tasks and deadlines. Every task should be submitted and reported to your manager on time. Try it for 2 weeks, and believe me, if you follow the schedule and submitted your tasks on time, YOU WILL SUCCEED within your self, which eventually will reflect on your other works. (you will notice the difference)

The Steps (a little bit enhanced):

  • Split your day into two parts, 6 am to 6 pm and 6 pm to 6 am.
  • Each part is divided by hours; 6 am to 7 am, 7 am to 8 am…etc. Personally, I prefer to split them with a 30 min span, but its up to you. At the end, you don’t want your schedule to look cluttered.
  • Now, add the “Must do” tasks, such as sleeping, wake-up/bath, lunch, dinner…etc. Yah, bath.. it takes time too. If you have work, then you should add it now too, don’t forget it.
  • Next, add the fun/entertainment/relax hours for each day.
  • In addition to that, add the hours for transportation, whether its a bus ride, bike, car, walk… I don’t know how you commute or transport, but you should include them too.
  • To make the schedule more appealing, add some colors to it. I don’t want to restrict you with any color, but you might want to use the colors to group similar tasks. For example, blue for sleep hours, green for transport…etc.

Something like this:

Make this schedule your daily guideline. Sometimes, you might want to adjust the schedule based on future appointments, events, circumstances… You cannot predict when you will have a meeting with a client, or invited to a marriage party. Sometimes, you don’t know about these appointments early enough, and you want/have to attend these events/appointments. As a result, you need to adjust the schedule for them. BUT, follow your schedule again, go back on track and don’t throw it away.

Every semester I create a new schedule and every summer I have different schedule.

Lovely! I hope you respect your new manager, and wish you a very successful and fruitful life.


Notes from Interaction10 conference

Posted: February 18th, 2010 | Author: | Filed under: notes | Tags: , , | No Comments »

Meaningful innovation relies on interaction and service design - Nathan Shedroff

In this talk, Nathan focused on meanings, and why and how to innovate. By innovation you design paths to organic, lasting growth. Also, he mentioned how we, as designers, should evoke meaning for clients. Companies look for price and performance, but that is not necessarily good. Instead, they should look for emotion, identity and meaning. He said that “meaning is the big thing in people’s life”. Furthermore, he described an experience as: breadth, triggers, intensity, duration, significance and meaning.

for more information about this talk, check his slides.

Frames: notes on improvisation and design - Liz Danzico

Improvisation is the intersection between creator and consumer.

Frame and vision of creator, and creativity of the team/consumer.

  1. Present: Involve the audience
  2. Detectible: Requires no pre knowledge
  3. Responsive: Define parameters
  4. Additive: Accept all offers

Mimic improve in design acivity

creator |——[     Design     ]————[release]—-[use]—> consumer

|—–[compose]/[transmit]—————-[     interpret     ]—>

Examples:

  1. Street vendors in Tokyo (van) go where interesting topics are. (not based on realestate or location)
  2. Hello health
  3. Jetblue story booth
  4. Pop-up lunch (streets/public places), Zero energy media wall

Jazz vs Classic songs (notes)

“…. pleasurable overflow of information”

improve        small interface to symphony

(Twitter: @bobulate)

Remote design research - Nate Bolt

Nate went through many examples of websites that are used for remote testing. He talked about the advantages of conducting user testing, in person. That includes:

  • The people are in their own environment,
  • real tie,
  • involved observer,
  • geography,
  • translation,
  • faces

Designing Remote Studies, testing:

  • Functional: (through interfaces)
  • Conceptional: (through card sort)

Prototypes, wireframes, sketches –> :)

Testing design:

Loop11, usabilla

He talked abou his experience in user testing and what is the average time for such testing, and that is between 25-50. He said that sessions that are more than 60 min means BAD!

Plain frame:

iShowU

remoteusability

userresearchfriday.com (Feb. 19)

audience mentioned: fivesecondtest.com

Design for social innovation and sustainability - Ezio Manzini

Next is the future of tomorrow morning…

Like designers, design for future, but design for something doable (can be done)

Exit strategies:

  1. from old economy
  2. to move to a new economy

Signals of a possible sustainable future

  1. social innovation: individuals and communities are inventing new ways of living
    • food and agriculture
      • farmers market
    • cities and public spaces
      • neighborhood festivals
    • welfare and social services
      • elderly and self helping services
  2. digital platform become catalyzers of social resources
    • aggregate for social action
    • smart mob
  3. a new scenario is emerging (4 keywords)
    • small – local – connected – open
    • small/local: ..intereven users..? of scale, relationships & identity
    • open/connected: the rise of aprevedented forms of organization
    • small/connected: in the network society the small is not small (computer networks small, but not small)
    • local/open: in the sustainable society the local is open: the connected local

(   small ( ) local )
( open (  ) connected   )

change the profile of consumer ==> design for codesigners

“Give a man a fish and you feed him for a day. Teach him how to fish and you feed him for a lifetime.”

Needs to be satisfied
capabilities  to be satisfied

www.desis-network.org

Designing for the web in the world - Timo Arnall

I found this talk interesting. He mentioned the book “Shaping Things” and how it influenced him, and I read this book and I enjoyed it. He talked about the internet of things by using RFID. He mentioned some examples where physical meets the network such as Nike+. Check his work. Must see!

Physical object + service = matching relationship :)

nearfield.org

The company: AHO

Designing for solitude - Ben Fullerton

Designing for solitude as a state

Books; community and privacy toward a new architecture of humanism

how might we design for solitude

disconnect = good

a device that cannot receive calls/messages while you are listening to music, but later you get logs about those cases

REASONS: make people think! <—-

that was the purpose

The human interface (or: why products are people, too) - Chris Fahey

The uncanny valley

don’t replicate/replace human

Why we became designers? what make us designers? what do we like?

  • taking things apart to see how they work
  • fixing broken things
  • creating little worlds

why? IxD is a creative form…

www.behaviordesign.com

Open source design: camel or unicorn - Tom Igoe

Intellectual property now are lack stocks

examples:

  • bug labs
  • chumby
  • market pot
  • openmoko
  • open prosthetic

Matthew Thomas

programmers are trained to solve the general case. example: he showed an image of an error box with message that says: “some sort of error” and a button that says: “OK!”

practical layers

of openness (a riff on phi\torrent)

  • aesthetic guidelines
  • interaction guidelines
  • warranty

some resources:

  • CHDK open-source (Canon Hack development …)
  • the peer to patent project
  • blinder

Talk to me - Paola Antonelli

significantobject

  • people and objects
  • the face of things

Even Rath: The Elastic Mind

Graffiti Research Lab

Access to Network

Lisa Strausfeld and James Nick Sears visualization

design and the elastic mind

“@” is a great design that already exist before

another sign (looks like @ with a dot instead) that means “I was making a joke”

paola_antonelli@moma.org

The future of search - Peter Morville

design pattern: autocomplete

speed is essential in iterative process

help people to discover what available

  • improve search to continue improvements
  • wolframe alpha
  • help users ask the right question
  • described navigation interface (Mwine)
  • Augmented reality (physical search) {Augmented reality + RFID my idea}
  • user experience honeycomb: (searchers edition)
  • user experience treasure map

Search:

  • Microscope: focus on details
  • Telescope: look ahead and see the big picture
  • Collude scope: les shift to see things differently

Rapid prototyping with Adobe Flash Catalyst - Guillermo Torres

What I hear I forget
What I see I remember
What I do I understand

a nice graph about prototyping:

sketch             throughway prototype                         evaluatry prototype
—o————-o————o—————–o———————-o——
scope          concept          design          implementation          deploy/maintain

The importance of facial features - Gretchen Anderson

What is the mostly recognizable all the time

know coworker and clients might not remember them

functional catography

Project: Tools to teach students science

“in California (may be SF??) 80% of the teachers are not qualified to teach their subjects”

they spend time to manage classroom

=>> teach the teacher ***

give yourself constraints

  • durable
  • simple
  • easy???

another project: kitchen of the future (awesome videos)

  • remember to create the love, how you will do that
  • product personality

New soft city - Dan Hill

Company: Arup

City of Sound

‘the city’ Lewiz Mumford (movie)

  • information reach spaces
  • interaction installation
  • patterns of activity you pull from digital
  • strategic prototyping
  • “fake” published magazine for 2010 when was 2009
  • Responsive Architecture (Masdar city center)
  • Informational feedback loop
  • Landscaping information (Barangaroo, 2009)
  • sensing moment
  • urban sensing
  • user experience flow
    • BOP making (make clear what is being sensed and how)
    • smart light city mobile
  • persuasive public transit
  • responsive spaces (Jatkasaari, helsinki) (Sydney metro)
  • user-centered strategy
  • civic-scale feedback loop (The Cloud, London 2009) (experincia)
  • urban UCD
  • shared spaces (Drachten, Netherland)
  • enabling change
  • Responsive fabric??
  • Sentient furniture (the edge state of liboy??)